"Top Player" wakes up the VR market? Huawei established VR OpenLab to promote industrial value-added

Recently, a VR movie with a burst of word of mouth has been released. The "Top Player" has been given great popularity in the industry since its release. Many people think that this movie is likely to awaken the VR market.

In the movie "Top Player", people can enter the virtual game world "Oasis" with VR glasses.

VR movie scene is the most ideal model for the future, it has become a benchmark VR experience, but the reality is very skinny VR experience. Rome was not built in one day, and there were always people who tried to touch it on this road.

What factors in reality prevent VR from going to the "oasis"?

Is that they block the arrival of an "oasis"

The current VR industry is still a long way from the "oasis" world in "The Number One Player". The reasons can be roughly divided into three aspects: hardware, content, and network.

On the hardware

The world of Oasis requires at least VR head-mounted, tactile gloves, treadmills and emotional controllers, and can be accessed anytime, anywhere. In real life, these hardware devices have been born, but the devices that really bring the "oasis" experience have not yet appeared. Taking the most abundant head-mounted products as an example, it takes 16K to achieve the "Oasis" effect resolution, while the current mainstream head-mounted device resolution is 4K, high-resolution 6K, 8K devices are scarce, and 16K devices have not yet appeared. At the same time, the VR device with excellent immersive experience needs to be used with the PC, and it is impossible to log in anytime and anywhere.

Content

“Oasis” has built a grand and complete world, and even allows people to live in it, but the reality is that the VR industry still has bottlenecks in content creation and content categories. At present, the VR industry mainly focuses on VR games and VR video, but according to Steam data, the current number of VR games accounts for less than 8% of all games; VR video is mainly based on short videos, usually in the form of “head-to-head 3D”. There is a lack of movies and television that are really circulating in the public.

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The bandwidth required for the ultimate VR experience in the “Oasis” world is 2.35 Gbit/s (FOV mode) or even 5 Gbit/s (full view mode). In reality, a better VR user experience requires at least 100 M of bandwidth, but most users worldwide. The speed of the network is still not up to this level, especially during peak hours.

Cloud VR will promote the development of VR industry

In order to make the dream come true, Huawei's ultra-broadband network innovation lab iLab has shown that Cloud VR rendering through the cloud will be the best form of VR industry development, and will accelerate the rapid development and growth of the VR industry.

Cloud VR can aggregate VR content in the industry, quickly distribute content to the mass and vertical industries, and promote the prosperity of the content industry. At the same time, Cloud VR will calculate the amount of rendering on the cloud, making VR terminals easy to be lightweight. User acceptance reduces the user cost of the VR device.

At the same time, the "Cloud VR+ Scenario White Paper" released by Huawei iLab in conjunction with China Telecomtsu and Huawei C&SI Business Consulting Department indicates that the Cloud VR scenario can be divided into Cloud VR 2C and Cloud VR 2B, with 17 scenarios. And proposed that the current stage can be the first to develop Cloud VR giant screen theater, Cloud VR live broadcast, Cloud VR 360 ° video, Cloud VR games, Cloud VR education and other five scenarios, through the cloud business platform to carry out VR services, to promote the scale of the application; And the user's favorite VR giant screen theater, VR 360 ° video, VR live broadcast, VR games and other scenes, have been widely used.

Operators promote the development of Cloud VR business

In fact, for network operators, especially those that offer or plan to provide video services, there is a unique advantage in VR video.

The carrier's key assets include the underlying network, terminal sales channels, and video services from some operators, which will bring unique business opportunities.

According to media reports, Fujian Mobile recently demonstrated the business including cloud VR video on demand, live, education and games at the first Digital China Summit and Construction Achievement Exhibition. Different from traditional VR, Fujian Mobile's business is based on its Gigabit home intelligent networking, Wi-Fi network and cloud rendering technology, which reduces the hardware of the terminal under the premise of ensuring stable transmission of video stream and high-precision image display. The computing power requirements, while getting rid of the constraints of data cables on the headset, greatly improved the customer experience.

VR OpenLab will promote industrial prosperity

In order to explore the industry development path of Cloud VR with upstream and downstream partners, Huawei has established the VR OpenLab industry cooperation plan. Currently, there are 49 industries including full-stack solution vendors, terminal and peripheral manufacturers, content production and distribution platforms. Chain partners joined to build an end-to-end complete Cloud VR industry ecosystem, jointly promoting technological innovation, business scenario incubation, and promoting industrial prosperity.

In addition, Huawei will help operators to introduce more high-quality VR live broadcasts and other content on the basis of providing VR giant screen theater and VR 360° video services, helping operators realize the rapid value-added realization of Cloud VR services. Through the innovative Huawei network solution, operators can realize the gradual upgrade and evolution of the Cloud VR platform and network, and jointly promote the development of the Cloud VR industry to achieve a win-win situation.

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