Facebook's first VR social experience: cool but also problematic

Facebook has just taken a big step toward virtual reality social. The company released Facebook Spaces at the F8 Developer Conference on Tuesday. This is a new Oculus Rift app that lets you go out with friends in virtual reality. We tried this app. The following is our use experience. Limited functionality, but caught the key The "space" of Facebook Spaces is actually very simple. There is a table inside, a simple menu and a screen around you. This “space” is even simpler than the Oculus Rooms, which at least have multiple destinations. Rachel Franklin, head of social VR at Facebook, said that this is intentional and that the current priority is to encourage interaction between friends. "The important thing is that we have to have a direction, especially in the early stages," she said. "If it doesn't strengthen the social interaction between Facebook friends, then we will immediately give up." For the same reason, the number of participants is limited to four and you can't move freely once you enter a "space." She said that this situation will eventually change, but wait until enough people use this app, because then they can truly know what kind of experience to build next. So what can you do in Facebook Spaces? You can use virtual markers to draw and move your paintings. There are objects that are very similar to clip art. You can grab them with your hand and place them everywhere, even as your head. You can view 360-degree photos and videos and browse the status of your friends’ posts. You can also use VR selfie sticks. The application of this app gives us the feeling that it is better to use it than it sounds, but it is also full of gimmicks like the publicity. VR self-timer is just like the Snapchat filter, and it doesn't feel new when it is used several times. Avatar settings Not surprisingly, when you enter Facebook Spaces, the first thing to do is create an avatar. Although the avatar of this application is similar to Oculus Avatars, it is not copied from the latter. You can choose a photo from your Facebook photo album and let Space generate an avatar similar to Oculus Avatars. You can then adjust your head. If you want to modify the avatar, you first click on the body part of the avatar, then a series of options will pop up, such as the shape of the eye and the color of the hair. You can also add decorations to your avatar, such as rabbit ears and clothing. You can chat with friends without VR This may be the most important feature of Facebook Spaces. The app is limited to Rift user installations, but if you don't have a Rift, you can also use a Messenger call to accept a friend's invitation to join their "VR Outing." In fact, this function will be better than you think. Answering the phone is as simple as taking any other video call at Messenger, but in reality, joining a VR video call is a bit different. You can see your friend's virtual space, but you can't control your position as you did in 360-degree video. You can watch 360-degree video with your friends in the same space. This feature is great, but it is a bit difficult to control. This app is still in beta, so the quality of the Messenger video call is not as good as the sharpness of the photos you took and shared with Facebook friends. But even if I used WiFi in the conference center, I did not find any lag or other technical issues. What surprises me is that the overall experience is much better than I imagined. However, its biggest problem is that the hardware needed to obtain this experience is expensive and cumbersome. This situation will eventually change, but it will take time. What will be the development of VR socialization? Is it a gimmick or a practical thing? We don't know. After the initial freshness has passed - this is only a matter of time - will you still be willing to wear a less light Oculus Rift to interact with your friends? For some lazy cancer patients, picking up the phone and talking to your friends is already Tired enough.

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