Received a round of financing Stanford Master to do VR games with aliens and players

In February 2014, Los Angeles, a villa.

One million online users swarmed and Fan Weiyang’s server crashed instantly.

He was stunned and his mood was complicated. "So many people! How much can this earn!" But the server hangs, and so many users come in, it's just plain.

At this time, Fan Weiyang had not closed his eyes for 48 hours. However, because he was excited about this, he did not eat or drink. He just picked up an overnight warrant and returned the server to normal.

This is something that Fan Weiyang did when he made the game independently. This is one of the achievements he has made in developing games over the years. Two years later, he established Multiverse and continued to develop VR games in the form of a team. His works include "Dream Flight" for music and leisure and "Seeking Dawn" for survival.

â—† Fan Wei Yang with a clear face.

"Dream Flight" was downloaded more than 100,000 times on the Oculus Gear platform in June of last year. The user rating was 4.2. "Seeking Dawn" is still in the development stage and is expected to go online by the end of this year.

Note: Fan Weiyang promised that the data in the text is correct and responsible for its authenticity. Pencil Lane has backed up short-hand recordings to endorse the content objectively.

The love of the game from small to large

"I can't afford to rent a room, I can't afford to eat it." The indie game that should have been completed in June was still not on the line in September. Savings have also been spent. In his 28-year-old year, Fan Weiyang first realized the taste of “almost not going to live”.

This is the second year that he left WEVR to play indie games in 2014.

WEVR was his first company after graduation. In 2011, after graduating from Stanford University, he first tried Microsoft, Amazon and other well-known large companies, and finally was attracted by the startup WEVR, which had only 5 employees.

What prompted him to stay was the visual impact of the first experience of The Blu (Blue Ocean), “very beautiful, like an artwork.” This is an exquisite deep-sea experience game that allows players to experience the charm of the ocean on the ground and interact with the game scene.

In the year of WEVR, Fan Weiyang was responsible for the front-end and back-end of VR-related content production, exploring the way of VR technology productization. Afterwards, he chose to leave due to factors such as company direction adjustment.

In the following three years, Fan Weiyang fought alone to develop three independent games (Parkour, business simulation and music games), with a cumulative download of more than 30 million.

However, he feels that the progress of one's game is really too slow. In order to make a truly wonderful work, it is still necessary to set up a team to do it.

In fact, he had wanted to play games as early as elementary school. At that time, he had seen an advertisement for a game development system in the "Popular Software" magazine. He enthusiastically called the phone he left. "How much does your game development system sell?" The staff members listened to this clearly immature childish voice and said, "My little friend, a set of 160,000 yuan, do you want to buy it?"

11-year-old Fan Weiyang was scared and hurriedly hung up.

Of course, he quickly thought of another way - buy back the programming language book from the bookstore, and learn to write games while watching.

In March 2016, Fan Weiyang established Multiverse. In the beginning, he definitely had to do VR games. On the one hand, the obsession to develop games has been accompanied by urination; on the other hand, the VR boom and previous experience in WEVR have made him look forward to the new interactive form of VR technology.

Test Water Music Leisure Games

In fact, at the beginning of the project, Fan Weiyang did not really want to do what kind of VR games. But in the overall direction, he hopes to really make the player enjoyable.

It turned out that after returning home, he found that although the domestic gaming environment looks prosperous, it is based on game planners making money-based game designs. There is not much real refreshing experience the player gets from them, and more just through spending money. Upgrade equipment to get pleasure.

As for what is "a VR game that really enables players to have fun," Fan Weiyang judges how and how the sense of accomplishment is acquired in the game.

He mentioned that people who think that domestic games are fun are mostly people who spend a lot of money to buy equipment, so they can get pleasure in the game, but such people are not the majority after all. "The game of true conscience will enable most players to experience pleasure," says Fan Weiyang.

How much sense of achievement is acquired in the game is largely influenced by the freedom of the game. The higher the degree of freedom, the greater the sense of achievement that the player gains when completing the task.

This is why Fan Weiyang later turned to the development of survival type game Seeking Dawn. However, before developing this game, he first developed a mobile music game Dream Flight with his team.

â—† "Dream Flight" game screen

In the game, the player sits on a paper plane and passes through scenes such as forests and oceans. During the process, the line of sight controls the flight of the aircraft. If a note is touched, a beautiful melody will sound and the player will pass the game when enough notes are touched.

The reason why such a game was developed is that Fan Weiyang comprehensively considered the development time, development cost, score and download amount of the game. "At that time, under the condition of limited technology and hardware, leisure-experience games were more likely to gain players' favorite. ".

This refers to the limitation of the interactive mode of Samsung Gear VR at that time, which only supported the touchpad and gravity sensor on the rear of the device. If there is complicated operation, the player will be inconvenient in use.

And at that time, when the company was just established, Fan Weiyang thought that it was better for the team to work with and familiar with each other. It was better to do relatively simple projects first.

In terms of game development iterations, Fan Weiyang chose the “agile development” approach, that is, after a period of research and development plans are made, the company quickly develops and develops demos. Immediately after researching and developing Demos, find as many players as possible to test and collect their feedback. Make adjustments. In this way, it can be ensured that not only the game can always follow the development of the technology, but also the player's favorite. This is more than the VR technology and market conditions that are required to formulate a large and complete plan than the beginning.

"Dream Flight" was free at the early stage of the Oculus Gear platform and was later adjusted to a fee of $3. After 2 months on the line, game downloads exceeded 100,000 and the user rating was 4.2.

Challenge survival game

The first game had good results. Fan Wei Yang Ben could walk down this road and continue to do a cartoon-style casual game. But he has an uneasy state of mind and decides to challenge survival games that are difficult to produce.

It turns out that the team is basically iron powder for survival games, and they are already dissatisfied with VR games on the market. "It's mostly a function point experience, not a complete game."

In addition, they also hope to bring better game experience for players. "Survival games often have a high degree of freedom and provide a variety of functions."

In Fan Weiyang's view, a good game should not only have a complete exciting storyline, ups and downs of battle and level design, but also give players a great sense of accomplishment and challenges, and have enough content and market. "What I want to do is exactly such a game."

This is followed by planning, R&D, and iterations. Fan Weiyang set the story background of the new game Seeking Dawn as a sci-fi style of living beyond borders.

â—†Seeking Dawn game screen

In the game, the player is exposed to a strange alien world in which he can build houses, make equipment, and make armor. He can also grow vegetables and raise small animals at home. He can also explore treasures and fight with others. . The core line is that with alien treasure hunts and treasures, treasures are advanced core technologies, and the obtained one can survive.

In the game development process, in order to reduce the vertigo of the player, the team specifically sets the operation mode in which the player drags the handle to rotate. It is based on the principle that, in a VR game, the vertigo caused by the player-controlled exercise is much lower than the vertigo caused by the game setting control.

In addition to game development, Fan Weiyang is also doing multinational distribution of games. In fact, from the beginning of the establishment of Multiverse, he had the idea that "the game is only half successful, and the release has to keep up." And he has lived and worked in the West for many years. He has a lot of industry resources, such as the media and KOL. However, at the time, the manpower was not enough and the energy was limited.

In May of this year, Fan Weiyang successively helped three games from France, the United States, and Sweden start domestic distribution, and at the same time helped a domestic game to be released overseas.

In addition, Fan Weiyang has also cooperated with Sony, Samsung, Oculus and other companies in the issuance business.

Recently, the team is continuing to develop the "Seeking Dawn" game, which is expected to go online before the end of this year.

In June of this year, Multiverse completed the A round of financing led by Black Hole Capital. Prior to this, in March 2016, it completed the seed round financing from the No. 1 Highway Capital; in August of the same year, it completed the lead by Hejun Capital, Zichuan. Funds and Thai investment and angel round of financing.

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